Storytelling in VR, CAVES and other emerging forms: An interview with Roderick Coover by Katarzyna Boratyn
PDF (English)

Słowa kluczowe

Roderick Coover
documentary
emerging technologies
Virtual Reality
CAVE
interactive documentary
ethnography
documentary research
information arrangement
data visualisation

Jak cytować

Coover, R., & Boratyn, K. (2018). Storytelling in VR, CAVES and other emerging forms: An interview with Roderick Coover by Katarzyna Boratyn. Images. The International Journal of European Film, Performing Arts and Audiovisual Communication, 21(30), 215–226. https://doi.org/10.14746/i.2017.30.16.

Abstrakt

The following interview with Roderick Coover asks how emerging cinematic technologies transform documentary storytelling. Though his early ethnographic projects, such as Concealed Narratives (1996, filmed and photographed in Ghana) and the Harvest (1999, filmed and photographed in France), he created interactive documentary forms that could bridge modes of expression. The works combine field-notes, editing observations, exposition, travel narratives, encounters and interviews with evocative imagery. In works such as Voyage Into The Unknown (2007), Canyonlands (2009), and Estuary (2013). Coover uses scrolling map environments to offer interactive, cinematic experiences in which users create paths among video clips and data; the works explore spatial knowledge and storytelling, national myth-making and land use. In works such as Something That Happened Only Once (2007) and The Last Volcano (2011), he layers stories on animated panoramic settings to present disturbing disjunctions in the expression of place and memory. His recent collaborative works Three Rails Live (2013) and Toxicity: A Climate Change Narrative (2016) are algorithmic. They use code to combine voices and images from a database in an ever-changing order; the works use storytelling and new technologies to address the questions of climate change and industrial waste. In Hearts & Minds: The Interrogations Project, a VR work about US military torture in Iraq, he and his collaborators use immersive arts, storytelling and gaming technologies to introduce challenging accounts of human rights abuse.

https://doi.org/10.14746/i.2017.30.16.
PDF (English)