@article{Kubiński_2015, title={Bergman vs. Batman. Chwyt technicznej deziluzji w grach wideo na tle praktyk literackich i filmoznawczych}, volume={16}, url={https://pressto.amu.edu.pl/index.php/i/article/view/4222}, DOI={10.14746/i.2015.25.09}, abstractNote={<p><strong>Bergman vs. Batman. Technical Disillusion as an Artistic Device in Video Games in the Context of Literary and Film Techniques</strong></p><p> </p><p>The aim of the article is to present the idea of technical disillusion as an artistic device used in particular videogames. This phenomenon is analyzed using the example of Batman: Arkham Asylum (Rocksteady; 2009). Because of the far-reaching analogies with techniques present in other artistic discourses, the device of technical disillusion is also examined in the context of literature and film – especially in regards to Ingmar Bergman’s Persona. From this perspective, using technical disillusion as a device exposes its artistic potential and enables us to consider games as space for creative exploration.</p>}, number={25}, journal={Images. The International Journal of European Film, Performing Arts and Audiovisual Communication}, author={Kubiński, Piotr}, year={2015}, month={sty.}, pages={113–123} }