GAŁUSZKA , Damian. What can digital games teach us about (dominant) masculinity?. Kultura-Społeczeństwo-Edukacja, [S. l.], v. 17, n. 1, p. 435–465, 2020. DOI: 10.14746/kse.2020.17.15.3. Disponível em: https://pressto.amu.edu.pl/index.php/kse/article/view/26608. Acesso em: 3 kwi. 2026.