GAŁUSZKA , Damian. What can digital games teach us about (dominant) masculinity?. Kultura-Społeczeństwo-Edukacja, [S. l.], v. 17, n. 1, p. 435–465, 2020. Disponível em: https://pressto.amu.edu.pl/index.php/kse/article/view/26608. Acesso em: 6 maj. 2024.