Dixit. Gra filozoficzna zamiast gamingu
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Keywords

gaming
Dixit
board games
lessons of ethics
education
philosophy

How to Cite

Mazurkiewicz, M. (2013). Dixit. Gra filozoficzna zamiast gamingu. ETHICS IN PROGRESS, 4(1), 129–134. https://doi.org/10.14746/eip.2013.1.10

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Abstract

This article presents an alternative way of organizing lessons using games. Dixit is a game that facilitates mental development, including development of imagination, creative and critical thinking, social skills, and of an increased sense of belonging to the group. It makes the student more  willing to take part in lessons and positively perceive their school life. In the  era of widely available gaming, great variety of interactive games, daily  availability of iPads and tablets, students’ interest in the lesson is sometimes  more difficult. Especially when it concerns the activities in which the student  decides whether he wants to attend. An example would be ethics or  philosophy; on these lessons, although voluntary participation, there is a  subject no less important than those taught compulsorily. The role of the  teacher is to organize lessons for the student, which will encourage  participation and facilitate the transfer of knowledge on the topic.
https://doi.org/10.14746/eip.2013.1.10
PDF (Język Polski)

References

Steenblock, V. 2013. Philosophische Bildung. Einführung in die Philosophiedidaktik und Handbuch Praktische Philosophie. Münsteraner Philosophische Arbeitsbücher. Münster: LIT Verlag