Rethinking Digital Games in a Critical and Participatory Perspectives. A Brief Reflection

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Patrícia da Silva Leite
Deborah Andrade Torquato Schimidt

Abstract

Digital games are social objects created based on our culture and society and at the same time they contribute to shaping our world. Through a critical perspective of digital games and technology, it is possible to discuss the unfolding of these artefacts in our society and also understand their relevance beyond an instrumental view. In this paper, we present a brief reflection based on two researches developed by the authors: the first, regarding the link between digital games and people with disabilities; and the second, about contributions of digital games to a critical education. Our goal with this work is to highlight the emancipatory and participatory potential present in the critical vision of digital games.

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Author Biographies

Patrícia da Silva Leite, Federal University of Technology, Paraná

Patrícia da Silva Leite. Ph.D. student in Technology and Society at the Federal University of Technology – Paraná, Brazil, researching inclusive digital games development regarding people with disabilities. Master’s degree in the same program developing theoretical research about digital game elements from the social inclusion perspective through the lens of embodied interaction theory.

Deborah Andrade Torquato Schimidt, University of Montreal

Deborah Andrade Torquato Schimidt. Ph.D. student in Education at the University of Montreal with experience in researching teacher education, science education, and education and technology field. Master's degree in Science and Mathematics education at the Federal University of Paraná (Brazil) with the development of research on video games and teacher education. The current doctoral project consists on analyzing the relationship between school justice and teacher education.

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