Glitch jako symbol niesamowitości w Oxenfree (2016)

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Agata Waszkiewicz


Gotyk, jako gatunek literacki, wciąga swoich graczy w grę, wywołując w nich ten sam niepokój, który często odczuwają jego bohaterowie. Ponadto nierzadko ważny jego element stanowi transgresywność, przejawiająca się chociażby w elementach nadprzyrodzonych. Na szczególną uwagę zasługują tutaj duchy, wywołujące uczucie niesamowitości spowodowane przez spotkanie znanego z tym, co obce. Na element ten często trafić można w grach wideo. W artykule przyjrzę się grze Oxenfree (2016), wskazując na jej gotyckie elementy oraz ukazując, w jaki sposób niesamowitość przejawia się poprzez audiowizualny glitch.


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Waszkiewicz, A. (2019). Glitch jako symbol niesamowitości w Oxenfree (2016). Homo Ludens, (1 (12), 213-225.
Biogram autora

Agata Waszkiewicz, Maria Curie-Skłodowska University

Agata Waszkiewicz, M.A. – psychologist, literary researcher, PhD student at the Institute of English Studies, Maria Curie-Skłodowska University


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