Głos autorytetu? Strategie zarządzania wiedzą o świecie w Kingdom Come: Deliverance
Okładka czasopisma Homo Ludens, nr 1(15), rok 2022
PDF (English)

Słowa kluczowe

lore
narzędzia światotwórcze
autentyczność historyczna
światotwórczy obiektywizm
światotwórczy subiektywizm

Jak cytować

Majewski, J. (2023). Głos autorytetu? Strategie zarządzania wiedzą o świecie w Kingdom Come: Deliverance. Homo Ludens, (1(15), 141–154. https://doi.org/10.14746/HL.2022.15.8

Abstrakt

Niniejszy tekst omawia strategie stosowane w średniowiecznej grze fabularnej (RPG) Kingdom Come: Deliverance (2019) w procesie przekazywania i kontekstualizacji wiedzy światotwórczej (ang. lore), czyli wiedzy na temat tła i kontekstu historycznego. Strategie te są porównywane ze strategiami stosowanymi w pseudośredniowiecznej grze fantasy The Elder Scrolls V: Skyrim (2011). Artykuł przedstawia tezę, iż Kingdom Come aktywnie dąży do podkreślenia statusu historycznego swojej treści, budując wrażenie historycznej klarowności, a tylko w rzadkich przypadkach zwracając uwagę na niepewności historyczne. Tymczasem Skyrim prezentuje wiedzę w bardziej zniuansowanej formie, igrając z ideą historyczności i jak gdyby zaznaczając ograniczenia historycznych procesów poznawczych.

https://doi.org/10.14746/HL.2022.15.8
PDF (English)

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