Abstract
The paper analyses the almost complete absence of Polish RPG designers from OneBookShelf’s community content programs for various tabletop RPG systems, proposing an explanation for this absence based on the development of the RPG fandom in Poland. A part of the argument is concerned with a relatively weak position of Dungeons & Dragons in Poland compared to the English market and with the Polish RPG players’ lack of interest in the market of digital materials for tabletop RPGs. The main hypothesis, however, connects the Polish absence from community content programs with how the long absence of professional systems and the permanently small market of commercial RPGs in Poland might have increased the intensity of prosumption of RPGs among Polish fans but simultaneously limited their chance to gain skills and knowledge necessary to publish and market the results of this prosumption on a professional or semi-professional level. Statements of Jan Sielicki – the only Polish RPG designer who published numerous and successful supplements under community content programs – are quoted to reinforce this hypothesis and show how Sielicki gained the necessary skills outside of the Polish RPG fandom.
References
Appelcline S. (2014a). Designers & Dragons. History of the roleplaying game industry: ’70 to ’79. USA: Evil Hat Productions.
Appelcline S. (2014b). Designers & Dragons. History of the roleplaying game industry: ’90 to ’99. USA: Evil Hat Productions.
Appelcline S. (2014c). Designers & Dragons. History of the roleplaying game industry: ’00 to ’09. USA: Evil Hat Productions.
Bogdaszewski, P. (2018). Quentinowe błędy [blog post]. Online: <http://kwentin.vot.pl/?page_id=2007>.
Doraczyński, W. (2018). Style over substance! [blog post]. Online: <http://kwentin.vot.pl/?page_id=1149>.
Kominiarczuk, M. M. (2013). Roleplaying games na przykładzie Dungeons & Dragons. Przyczynek do ujęcia historyczno-kulturowego. Wrocław: unpublished M.A. thesis.
Krawczyk, S. (2009). Ciągle ta sama historia? O powtarzalności fabuł w narracyjnych grach fabularnych. Homo Ludens, 1(1), 137 – 153. Online: <http://ptbg.org.pl/HomoLudens/vol/1/>.
Krawczyk, S. (2010). Badacz z fanem w jednym domu. O potrzebie kontaktów z fandomem w badaniach nad narracyjnymi grami fabularnymi. Homo Ludens, 1(2), 61 – 75. Online: <http://ptbg.org.pl/HomoLudens/vol/1/>.
Mochocka, A., Mochocki, M. (2016). Magia i Miecz Magazine: The Evolution of Tabletop RPG in Poland and its Anglo-Saxon Context. Homo Ludens, 8(1), 167 – 196. Online: <http://ptbg.org.pl/HomoLudens/vol/9/>.
Montgomery J. (2017). How to become a publisher on our site [web FAQ article]. Online: <https://support.rpgnow.com/hc/en-us/articles/209936663-How-to-become-a-publisher-on-our-site>.
Montgomery J. (2018a). Content and Format Questions [web FAQ article]. Online: <https://support.dmsguild.com/hc/en-us/articles/217029298-Content-and-Format-Questions>.
Montgomery J. (2018b). Payment and Pricing Questions [web FAQ article]. Online: <https://support.dmsguild.com/hc/en-us/articles/217520767-Payment-and-Pricing-Questions>.
Montgomery J. (2018c). What is Dungeon Masters Guild [web FAQ article]. Online: <https://support.dmsguild.com/hc/en-us/articles/217028508-What-is-the-Dungeon-Masters-Guild>.
Muszyński P. (2016). Advanced Dungeons and Dragons – w to się kiedyś grało [blog post]. Online: <https://fanbojizycie.wordpress.com/2016/01/27/advanced-dungeons-and-dragons-w-to-sie-kiedys-gralo/>.
OneBookShelf (2018a). About us [web FAQ article]. Online: <https://www.dmsguild.com/about.php>.
OneBookShelf (2018b). Community Content Programs [web FAQ article], <https://www.drivethrurpg.com/cc/0/default>.
OneBookShelf (2019a). Dungeon Masters Guild, Polish products category [shop subsite], Online: < https:// www.dmsguild.com/browse.php?filters=0_0_0_0_0_0_0_45485>.
OneBookShelf (2019b). Miskatonic Repository, Polish products category [shop subsite], <https://www.drivethrurpg.com/browse/pub/2/Chaosium/subcategory/29274/Miskatonic-Repository?filters=0_0_0_0_45338&sort=4a>.
Pinnacle Entertainment Group (2018). Announcing the Savage Worlds Adventurer’s Guild! [blog post], Online: <https://www.peginc.com/announcing-the-savage-worlds-adventurers-guild/>.
Porczyński D. (2014). Prosumpcja w polskim fandomie gier fabularnych. In Siuda P., Żaglewski T. (Eds.), Prosumpcja: pomiędzy podejściem apokaliptycznym a emancypującym (pp. 99 – 138). Gdańsk: Wydawnictwo Naukowe Katedra.
Sapkowski, A. (1995). Oko Yrrhedesa. Warszawa: Wydawnictwo MAG.
Siuda P., Żaglewski T. (2014). O potrzebie odkrycia trzeciej drogi w badaniach prosumpcji. In Siuda P., Żaglewski T. (Eds.), Prosumpcja: pomiędzy podejściem apokaliptycznym a emancypującym (pp. 7 – 21). Gdańsk: Wydawnictwo Naukowe Katedra.
Sołtysiak, M. (2018). Jak pisać scenariusz na konkurs Quentin? [PDF]. Online: <http://kwentin.vot.pl/?page_id=1117>.