Sonic and musical realism in historical games
PDF (Język Polski)

Keywords

collaborative learning
STEM skills
game jams
video games

How to Cite

Pietruszewski, P. (2023). Sonic and musical realism in historical games. Homo Ludens, (1(15), 155–175. https://doi.org/10.14746/HL.2022.15.9

Abstract

Music and sound in historical games are largely based on memic associations of collective consciousness. While the contexts of visual and narrative realism are already quite well researched, the issue of the audio realism of historical games is one that requires more thorough analysis. The article tries to ponder the following questions: how closely does the sound layer bring a player to the real music of the historical period in which the game takes place? What sound “tricks” determine the phenomenon of an average player being able to recognize and associate the soundtrack from a geohistorical point of view? In the text, I take the issue under scrutiny in terms of musical forms usage in games aligned with a given historical phase as well as in relation to period instruments and geographic location. Creators’ well-balancing with these elements contributes to a deeper im-mersion of the player in the era and location in which the game takes place. Thus, it is one of the immersion enhancing elements.

https://doi.org/10.14746/HL.2022.15.9
PDF (Język Polski)

References

Bregman, A. S. (1990). Auditory Scene Analysis: the Perceptual Organization of Sound. Cambridge, Massachusetts: MIT Press. DOI: https://doi.org/10.7551/mitpress/1486.001.0001

Galloway, A. R. (2006). Gaming: Essays on Algorithmic Culture. Minneapolis: University of Minnesota Press.

Grabarczyk, P. (2021). The Typology of Representations in Computer Games. Journal of the Philosophy of Games, 3(1), 1–35. Online: https://journals.uio.no/JPG/article/view/2926/7849>. DOI: https://doi.org/10.5617/jpg.2926

Kapell, M. W., Elliott, A. B. R. (red.) (2013). Playing with the Past: Digital Games and the Simulation Of History. New York: Bloomsbury Academic.

MacCallum-Stewart, E., Parsler, J. (2007). Controversies: Historicising the Computer Game. W: DiGRA ’07 – Proceedings of the 2007 DiGRA International Conference: Situated Play (s. 203–210). Online: <http://www.digra.org/wp-content/uploads/digital-library/07312.51468.pdf>.

Neumeyer, D. (2004). Merging Genres in the 1940s: The Musical and the Dramatic Feature Film. American Music, 22(1), 122–132. DOI: https://doi.org/10.2307/3592971

Parker, J. R., Heerema, J. (2008). Audio Interaction in Computer Mediated Games. International Journal of Computer Games Technology. International Journal of Computer Games Technology, 1(1), 1–8. Online: <https://downloads.hindawi.com/journals/ijcgt/2008/178923.pdf>. DOI: https://doi.org/10.1155/2008/178923

Schut, K. (2007). The Bias of Computer Games in the Presentation of History. Games and Culture, 2(3), 213–235. Online: <https://journals.sagepub.com/doi/10.1177/1555412007306202>. DOI: https://doi.org/10.1177/1555412007306202

Schwartz, L. (2006). Fantasy, Realism, and the Other in Recent Video Games. Space and Culture, 9(3), 313–325. Online: https://journals.sagepub.com/doi/10.1177/1206331206289019>. DOI: https://doi.org/10.1177/1206331206289019

Shaw, A. (29 paźdzernika 2014). The Tyranny of Realism: Historical Accuracy and Politics of Representation in „Assassin’s Creed III”. First Person Scholar. Online: <http://www.firstpersonscholar.com/the-tyranny-of-realism>.

Stevens, R. (2021). The Inherent Conflicts of Musical Interactivity in Video Games. W: M. Fritsch, T. Summers (red.), The Cambridge Companion to Video Game Music (s. 74–93). Cambridge: Cambridge University Press. DOI: https://doi.org/10.1017/9781108670289.007

Tavinor, G. (2019). Towards an Analysis of Virtual Realism. W: DiGRA ’19 – Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix (s. 1–10). Online: <http://www.digra.org/wp-content/uploads/digital-library/DiGRA_2019_paper_24.pdf>.

Tavinor, G. (2012). Videogames and Fictionalism. W: J. R. Sageng, H. Fossheim, T. M. Larsen (red.), The Philosophy of Computer Games (s. 185–199). Dordrecht: Springer. DOI: https://doi.org/10.1007/978-94-007-4249-9_13

Uricchio, W. (2005). Simulation, History and Computer Games. W: J. Raessens, J. H. Goldstein, Handbook of Computer Game Studies (s. 328–338). Online: <https://web.mit.edu/uricchio/Public/pdfs/pdfs/cybergames%20.pdf>.

Atherton, M. (1998). Ankh: Sound of Ancient Egypt [CD]. Celestial Harmonies.

Acram Digital (2017). Eight Minute Empire [gra wieloplatformowa]. Acram Digital, Polska.

Acram Digital (2018). Istanbul [gra wieloplatformowa]. Acram Digital, Polska.

Ascaron (1992). The Patrician [gra wieloplatformowa]. Triptychon Software, Niemcy.

Ascaron (2000). Patrician 2 [PC]. EU: Infogrames, NA: Strategy First, Niemcy.

Ascaron (2001). Patrician 3 [PC]. Ascaron, Niemcy.

Asobo Studio (2019). A Plague Tale: Innocence [gra wieloplatformowa]. Focus Home Interactive, Francja.

Aspyr Media, Firaxis Games (2010). Civilization 5 [gra wieloplatformowa]. Aspyr Media, 2K Games, Stany Zjednoczone.

Aspyr Media, Firaxis Games (2016). Civilization 6 [gra wieloplatformowa]. 2K Games, Aspyr Media, Take-Two Interactive, Stany Zjednoczone.

The Creative Assembly (2000). Shogun: Total War [PC]. Electronic Arts, Wielka Brytania.

The Creative Assembly (2002). Medieval: Total War [PC]. Activision, Wielka Brytania.

The Creative Assembly (2004). Rome: Total War [gra wieloplatformowa]. Activision, Wielka Brytania.

The Creative Assembly (2009). Empire: Total War [gra wieloplatformowa]. Sega, Wielka Brytania.

The Creative Assembly (2010). Napoleon: Total War [PC]. Sega, Wielka Brytania.

Crytek Frankfurt (2013). Ryse: Son of Rome [gra wieloplatformowa]. Mic- rosoft Windows, Deep Silver, Niemcy.

EA DICE (2016). Battlefield I [gra wieloplatformowa]. Electronic Arts, Szwecja.

EA DICE (2018). Battlefield V [gra wieloplatformowa]. Electronic Arts, Szwecja.

Ensemble Studios (1997). Age of Empires [gra wieloplatformowa]. Microsoft, Ubisoft, Stany Zjednoczone.

Ensemble Studios (1999). Age of Empires 2 [gra wieloplatformowa]. Microsoft, Konami, MacSoft, Stany Zjednoczone.

Ensemble Studios (2005). Age of Empires 3 [gra wieloplatformowa]. Microsoft, MacSoft, Glu Mobile, Destineer, Xbox Game Studios, Stany Zjednoczone.

Firaxis Games (2005). Civilization 4 [gra wieloplatformowa]. 2K Games, Aspyr Media, Take-Two Interactive, Cyberfront, 1C, Stany Zjednoczone.

Firaxis Games, Aspyr Media, MacSoft, Westlake Interactive (2001). Civilization 3 [gra wieloplatformowa]. Aspyr Media, Atari, MacSoft, Atari Europe S.A.S.U., Infogrames, Stany Zjednoczone.

Firefly Studios (2001). Stronghold [PC]. Take-Two Interactive, Wielka Brytania.

Firefly Studios (2005). Stronghold 2 [PC]. Take-Two Interactive, Wielka Brytania.

Gaming Minds Studios, RuneSoft (2010). Patrician 4 [gra wieloplatformowa]. Kalypso Media, Niemcy.

Haemimont Games (2009). Grand Ages: Rome [gra wieloplatformowa]. Kalypso Media, Bułgaria.

Hangar 13 (2016). Mafia 3 [gra wieloplatformowa]. 2K Games, Stany Zjednoczone.

Illusion Softworks (2002). Mafia [gra wieloplatformowa]. Gathering of Developers, Czechy.

Impression Games (1999). Pharaoh [PC]. Sierra Entertainment, Stany Zjednoczone.

MDF (1996). Polanie [PC]. Hurtownia Oprogramowania „User”, Polska.

MicroProse, MPS Labs, Microplay Software (1991). Civilization 1 [gra wieloplatformowa]. MicroProse, Australia.

MicroProse, Varcon (1996). Civilization 2 [gra wieloplatformowa]. MicroProse, Activision, Activision Blizzard, MacPlay, Australia.

Paradox Development Studio (2004). Crusader Kings [gra wieloplatformowa]. Strategy First, Paradox Interactive, Szwecja.

Paradox Development Studio (2012). Crusader Kings 2 [gra wieloplatformowa]. Paradox Interactive, Szwecja.

Paradox Development Studio (2016). Hearts of Iron 4 [gra wieloplatformowa]. Paradox Interactive, Szwecja.

Paradox Development Studio (2020). Crusader Kings 3 [gra wieloplatformowa]. Paradox Interactive, Szwecja.

Paradox Development Studio, Paradox Interactive (2001). Europa Universalis 2 [gra wieloplatformowa]. Ubisoft, Strategy First, CyberFront, 1C, Typhoon Games, MacPlay, Virtual Programming, Szwecja.

Paradox Interactive (2001). Europa Universalis [PC]. Strategy First, Typhoon Games, Szwecja.

Paradox Interactive (2002). Hearts of Iron [gra wieloplatformowa]. Paradox Interactive, Szwecja.

Paradox Interactive (2005). Hearts of Iron 2 [gra wieloplatformowa]. Strategy First, Szwecja.

Paradox Interactive (2007). Europa Universalis 3 [gra wieloplatformowa]. Paradox Interactive, Szwecja.

Paradox Interactive (2009). Hearts of Iron 3 [gra wieloplatformowa]. Paradox Interactive, Virtual Programming, N3VRF41L Publishing, Szwecja.

Paradox Interactive (2013). Europa Universalis 4 [gra wieloplatformowa]. Paradox Interactive, Szwecja.

Reality Pump Studios (2003). Polanie 2 [PC]. Atari, Polska.

Rebellion Developments (2005). Sniper Elite [gra wieloplatformowa]. Rebellion Developments, Wielka Brytania.

Rebellion Developments (2012). Sniper Elite V2 [gra wieloplatformowa]. Rebellion Developments, Wielka Brytania.

Rebellion Developments (2014). Sniper Elite 3 [gra wieloplatformowa]. Rebellion Developments, Wielka Brytania.

Rebellion Developments (2017). Sniper Elite 4 [gra wieloplatformowa]. Rebellion Developments, Wielka Brytania.

Related Designs (2009). Anno 1404 [gra wieloplatformowa]. Ubisoft, Niemcy.

Related Designs, Sunflowers Interactive Entertainment Software (2006). Anno 1701 [PC]. Sunflowers Interactive Entertainment Software, Ubisoft, Niemcy.

Relic Entertainment (2006). Company of Heroes [gra wieloplatformowa]. THQ, Sega, Kanada.

Relic Entertainment, Feral Interactive (2013). Company of Heroes 2 [gra wieloplatformowa]. Feral Interactive, Sega, Kanada.

Relic Entertainment, World’s Edge (2021). Age of Empires 4 [PC]. Xbox Game Studios, Kanada.

Sunflowers Interactive Entertainment Software, Max Design (2002). Anno 1503 [gra wieloplatformowa]. Sunflowers Interactive Entertainment Software, Ubisoft, Electronic Arts, Niemcy.

Team Bondi (2011). L. A. Noire [gra wieloplatformowa]. Rockstar Games, Australia.

Tilted Mill Entertainment (2004). Immortal Cities: Children of the Nile [PC]. Tilted Mill Entertainment, Myelin Media, Sega, Sold Out Sales & Marketing Limited, Stany Zjednoczone.

"2K Czech" (2010). Mafia 2 [gra wieloplatformowa]. Feral Interactive, 1C, Connect2Media, 2K Games, Czechy.

Ubisoft Montréal (2007). Assassin’s Creed [gra wieloplatformowa]. Ubisoft, Gameloft, Akella, ak tronic Software & Services GmbH, Ubisoft Japan, Ubisoft KK, Kanada.

Ubisoft Montréal (2010). Assassin’s Creed: Brotherhood [gra wieloplatformowa]. Ubisoft, Kanada.

Ubisoft Montréal (2012). Assassin’s Creed III [gra wieloplatformowa]. Ubisoft, Kanada.

Ubisoft Montréal, Ubisoft Kiev (2016). Far Cry Primal [gra wieloplatformowa]. Ubisoft, Kanada.

Ubisoft Montréal, Ubisoft Quebec (2014). Assassin’s Creed: Unity [gra wieloplatformowa]. Ubisoft, Kanada.

Ubisoft Montréal, Ubisoft Quebec, Ubisoft Annecy, Massive Entertainment, Ubisoft Ukraine, Ubisoft Romania (2011). Assassin’s Creed: Revelations [gra wieloplatformowa]. Ubisoft, Kanada.

Ubisoft Montréal, Ubisoft Quebec, Ubisoft Ukraine, Ubisoft Montpellier, Ubisoft Romania (2013). Assassin’s Creed: Black Flag [gra wieloplatformowa]. Ubisoft, Kanada.

Ubisoft Montréal, Ubisoft Quebec, Ubisoft Ukraine, Ubisoft Sofia, Ubisoft Milan, Ubisoft Romania (2014). Assassin’s Creed: Rogue [gra wieloplatformowa]. Ubisoft, Kanada.

Ubisoft Montréal, Ubisoft Ukraine (2009). Assassin’s Creed II [gra wieloplatformowa]. Ubisoft, Kanada.

Ubisoft, Ubisoft Montréal (2017). Assassin’s Creed: Origins [gra wieloplatformowa]. Ubisoft, Francja.

Ubisoft, Ubisoft Montréal (2020). Assassin’s Creed: Valhalla [gra wieloplatformowa]. Ubisoft, Francja.

Ubisoft, Ubisoft Montréal, Blue Byte Software, Ubisoft Quebec, Ubisoft Toronto (2017). For Honor [gra wieloplatformowa]. Ubisoft, Francja.

Ubisoft, Ubisoft Montréal, Ubisoft Quebec, Ubisoft Singapore (2018). Assassin’s Creed: Odyssey [gra wieloplatformowa]. Ubisoft, Francja.

Ubisoft, Ubisoft Quebec, Ubisoft Chengdu (2015). Assassin’s Creed: Syndicate [gra wieloplatformowa]. Ubisoft, Francja.

Warhorse Studios (2018). Kingdom Come: Deliverance [gra wieloplatformowa]. Warhorse Studios, DMM.com, Deep Silver, Prime Matter, KOCH Media Holding GmbH, Zoo Corporation, Czechy.