Abstrakt
Artykuł jest przeglądem metod pracy pisarzy i projektantów narracji w grach wideo na podstawie dziewięciu specjalistycznych podręczników wydanych w języku angielskim w latach 2019–2022. Zestawiamy i omawiamy metody i narzędzia w ośmiu obszarach: postacie, światotwórstwo, struktury fabularne, dialogi, techniki narracyjne, integracja narracji z gameplayem, pisanie i redagowanie oraz produkcja i organizacja pracy. Wskazujemy także oprogramowanie rekomendowane do poszczególnych celów przez autorów podręczników.
Finansowanie
This research was supported by the “Solidarity with Belarus” grant from nawa (National Agency for Academic Exchange) in Poland, awarded to Kazimierz Wielki University in Bydgoszcz. BPN/SZN/2021/1/00003/DEC/1.
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Licencja
Prawa autorskie (c) 2023 Yaraslau I. Kot, Michał Mochocki

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