Reading Games, Playing Reading
PDF (Język Polski)
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Keywords

ludology
video games
immersion
poetics of video games

How to Cite

Kulesza-Gulczyńska, B. (2017). Reading Games, Playing Reading. Forum of Poetics, (8-9), 196–203. https://doi.org/10.14746/fp.2017.8-9.26785

Abstract

In his book Gry wideo. Zarys poetyki (Video Games. Outline of Poetics), Piotr Kubiński skilfully maintains a balance between comparing the singular phenomenon that video games represent to other forms of art while attempting to describe a new phenomenon using certain traditional categories, and underscoring their significant individuality and characteristic features. In searching for an adequate tool for studying the new phenomenon, the author analyzes multiple aspects of a variety of examples, examining such categories as immersion, emersion and the graphic interface of the user. He also raises the problem of connections between video games and other genres of art, doing so not only in the section dedicated to such comparisons, but throughout the book. His exemplification is aided by transparent and compelling illustrative material. The book appears to represent an important step forward in Polish studies of video games, particularly in view of the introduction and detailed discussion of the concept of emersion, but also due to the penetrating interpretations of specific artistic solutions and tropes.

https://doi.org/10.14746/fp.2017.8-9.26785
PDF (Język Polski)
PDF

References

Frasca, Gonzalo. „Ludology meets narratology. Similitude and differences between (video)games and narrative”, b.d. http://www.ludology.org/articles/ludology.html.

Kubiński, Piotr. Gry wideo: zarys poetyki. Kraków: Towarzystwo Autorów i Wydawców Prac Naukowych Universitas, 2016.

Surdyk, Augustyn. „Status naukowy ludologii: przyczynek do dyskusji”. ,,Homo Ludens" 1/2009, nr 223–243 (b.d.)