Abstract
In his book Gry wideo. Zarys poetyki (Video Games. Outline of Poetics), Piotr Kubiński skilfully maintains a balance between comparing the singular phenomenon that video games represent to other forms of art while attempting to describe a new phenomenon using certain traditional categories, and underscoring their significant individuality and characteristic features. In searching for an adequate tool for studying the new phenomenon, the author analyzes multiple aspects of a variety of examples, examining such categories as immersion, emersion and the graphic interface of the user. He also raises the problem of connections between video games and other genres of art, doing so not only in the section dedicated to such comparisons, but throughout the book. His exemplification is aided by transparent and compelling illustrative material. The book appears to represent an important step forward in Polish studies of video games, particularly in view of the introduction and detailed discussion of the concept of emersion, but also due to the penetrating interpretations of specific artistic solutions and tropes.
References
Frasca, Gonzalo. „Ludology meets narratology. Similitude and differences between (video)games and narrative”, b.d. http://www.ludology.org/articles/ludology.html.
Kubiński, Piotr. Gry wideo: zarys poetyki. Kraków: Towarzystwo Autorów i Wydawców Prac Naukowych Universitas, 2016.
Surdyk, Augustyn. „Status naukowy ludologii: przyczynek do dyskusji”. ,,Homo Ludens" 1/2009, nr 223–243 (b.d.)
License
Authors of articles are responsible for securing the rights to other publications (texts, tables, drawings and other illustrations) quoted or reproduced in their texts.