Percepcja oraz systemy reprezentacji czasu i czasowości w larpach (live-action role-playing games)
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Harviainen, T. (2019). Percepcja oraz systemy reprezentacji czasu i czasowości w larpach (live-action role-playing games). Homo Ludens, (1 (11), 14–24.


Artykuł zajmuje się percepcją i systemami reprezentacji czasu i czasowości w larpach (live-action role-playing games). Na podstawie prac Timo Lainema, badacza gier menedżerskich, niniejszy artykuł przedstawia przykładowe efekty czasu trwania gry, asynchroniczności i nudy, a następnie proponuje nowe podejście do postrzegania czasu na - i w - larpach.
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