Teaching history through games – preliminary findings
Journal cover Homo Ludens, no. 1(16), year 2023
PDF (Język Polski)

Keywords

historical games
cultural heritage
authenticity

How to Cite

Lipińska , M., Chudzik , J., & Niziński, R. (2024). Teaching history through games – preliminary findings. Homo Ludens, (1(16), 51–66. https://doi.org/10.14746/HL.2023.16.2

Abstract

Video games are an example of such activity, as they allow players to experience history in an interactive way. This article is based on the historical game study as a part of discussion of the role of computer games in history education. Authors created a unique content analysis tool that allows to specify the degree of fidelity to historical realities in each game. Basing on the observations of the video games market, authors have classified 40 computer games in three distinct categories: titles consistent with the historical accuracy, games that partly resemble reality, and the quasi-historical productions.

https://doi.org/10.14746/HL.2023.16.2
PDF (Język Polski)

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