Historical consulting for digital games: from general reflections to CEE game industries
Okładka czasopisma Homo Ludens, nr 1(17), rok 2024
PDF (English)

Słowa kluczowe

gry historyczne
groznawstwo
produkcja gier
historia
dziedzictwo
konsulting

Jak cytować

Mochocki, M., & Kot, Y. (2025). Historical consulting for digital games: from general reflections to CEE game industries. Homo Ludens, (1(17), 15–37. https://doi.org/10.14746/HL.2024.17.1

Abstrakt

Jest to pierwsza praca z projektu Konsulting historyczny gier prowadzonego przez Polskie Towarzystwo Badania Gier, dofinansowanego ze środków Centrum Rozwoju Przemysłów Kreatywnych. W pierwszej części omawia konsulting historyczny gier w kontekście wczesnego etapu refleksji naukowej nad tym zjawiskiem – do roku 2015. Następnie charakteryzuje sytuację w latach 20. XXI wieku, widzianą przez pryzmat (nielicznych) badań opublikowanych w ramach HGS (studiów nad grami historycznymi). Ostatnia część to podsumowanie wyników wstępnej ankiety przeprowadzonej w projekcie PTBG wśród osób reprezentujących krajowe stowarzyszenia lub organizacje gamedev z ośmiu krajów Europy Środkowej i Wschodniej: Polski, Czech, Słowacji, Ukrainy, Białorusi, Litwy, Estonii i Serbii. Respondenci wskazują najbardziej udane gry o tematyce historycznej oraz ich wydawców na terenie ich krajów i określają status doradztwa historycznego w lokalnych branżach gier wideo.

https://doi.org/10.14746/HL.2024.17.1
PDF (English)

Finansowanie

Tekst jest efektem Zadania nr 1.1 w projekcie badawczym Polskiego Towarzystwa Badania Gier pt. Konsulting historyczny gier – rozpoznanie potrzeb i stworzenie rozwiązań dla rozwoju nowej specjalizacji kreatywnej. Projekt dofinansowano ze środków Ministra Kultury i Dziedzictwa Narodowego w ramach programu własnego Centrum Rozwoju Przemysłów Kreatywnych w programie Rozwój Sektorów Kreatywnych.

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