Abstrakt
Jest to pierwsza praca z projektu Konsulting historyczny gier prowadzonego przez Polskie Towarzystwo Badania Gier, dofinansowanego ze środków Centrum Rozwoju Przemysłów Kreatywnych. W pierwszej części omawia konsulting historyczny gier w kontekście wczesnego etapu refleksji naukowej nad tym zjawiskiem – do roku 2015. Następnie charakteryzuje sytuację w latach 20. XXI wieku, widzianą przez pryzmat (nielicznych) badań opublikowanych w ramach HGS (studiów nad grami historycznymi). Ostatnia część to podsumowanie wyników wstępnej ankiety przeprowadzonej w projekcie PTBG wśród osób reprezentujących krajowe stowarzyszenia lub organizacje gamedev z ośmiu krajów Europy Środkowej i Wschodniej: Polski, Czech, Słowacji, Ukrainy, Białorusi, Litwy, Estonii i Serbii. Respondenci wskazują najbardziej udane gry o tematyce historycznej oraz ich wydawców na terenie ich krajów i określają status doradztwa historycznego w lokalnych branżach gier wideo.
Finansowanie
Tekst jest efektem Zadania nr 1.1 w projekcie badawczym Polskiego Towarzystwa Badania Gier pt. Konsulting historyczny gier – rozpoznanie potrzeb i stworzenie rozwiązań dla rozwoju nowej specjalizacji kreatywnej. Projekt dofinansowano ze środków Ministra Kultury i Dziedzictwa Narodowego w ramach programu własnego Centrum Rozwoju Przemysłów Kreatywnych w programie Rozwój Sektorów Kreatywnych.
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Licencja
Prawa autorskie (c) 2024 Michał Mochocki, Yaraslau Kot
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