Historical consultants in the CEE video game industry. Part 1: good and bad practices [Konsultanci historyczni w branży gier wideo w Europie Środkowo-Wschodniej. Część 1: dobre i złe praktyki]
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Słowa kluczowe

historical games
game studies
game production

Jak cytować

Mochocki, M., & Kot, Y. (2025). Historical consultants in the CEE video game industry. Part 1: good and bad practices [Konsultanci historyczni w branży gier wideo w Europie Środkowo-Wschodniej. Część 1: dobre i złe praktyki]. Homo Ludens, (1(17), 39–67. https://doi.org/10.14746/HL.2024.17.2

Abstrakt

Jest to drugi artykuł z projektu Konsulting historyczny gier, prowadzonego przez Polskie Towarzystwo Badania Gier z finansowaniem z Centrum Rozwoju Przemysłów Kreatywnych. Bazuje na ankiecie online przeprowadzonej wśród 16 profesjonalistów, którzy pracowali nad grami wideo jako konsultanci historyczni lub jako deweloperzy współpracujący z takimi konsultantami. Ze względu na ukierunkowanie na Europę Środkową i Wschodnią ankieta obejmuje respondentów, którzy pracowali dla studiów gier w Polsce, Czechach, Słowacji, Ukrainie, Białorusi i Serbii. Artykuł zbiera i komentuje opinie na temat mocnych i słabych stron konsultacji historycznych dla gier, a także przykłady dobrych i złych praktyk z własnych doświadczeń respondentów lub zaobserwowanych na rynku.

https://doi.org/10.14746/HL.2024.17.2
PDF (English)

Finansowanie

Tekst jest efektem Zadania nr 1.2 w projekcie badawczym Polskiego Towarzystwa Badania Gier pt. Konsulting historyczny gier – rozpoznanie potrzeb i stworzenie rozwiązań dla rozwoju nowej specjalizacji kreatywnej. Projekt dofinansowano ze środków Ministra Kultury i Dziedzictwa Narodowego w ramach programu własnego Centrum Rozwoju Przemysłów Kreatywnych w programie Rozwój Sektorów Kreatywnych.

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