Creation of the fictional world in The Witcher 3: Wild Hunt
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Keywords

worldbuilding
video games
The Witcher

How to Cite

Jański, K. (2019). Creation of the fictional world in The Witcher 3: Wild Hunt. Homo Ludens, (1 (11), 117–133. https://doi.org/10.14746/hl.2018.11.7

Abstract

The article focuses on worldbuilding techniques used in The Witcher 3: Wild Hunt in order to create a self-contained fictional world. Firstly, an overview of the characteristics of game spaces is provided. Secondly, following a brief introduction to Andrzej Sapkowski’s fiction, the article discusses the design methods the game uses for representing topography, architecture, human and nonhuman activity, as well as for providing background information about various locations. It is concluded that the game space may be seen as an independent ontological construct and not only a framework for gameplay.

https://doi.org/10.14746/hl.2018.11.7
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Ludography

CD-Project Red (2007). The Witcher [PC]. CD Projekt, Poland.

CD-Project Red (2011). The Witcher 2: Assassins of Kings [PC]. CD Projekt, Poland.

CD-Project Red (2015). The Witcher 3: Wild Hunt [PC]. CD Projekt, Poland.

CD-Project Red (2015). The Witcher 3: Wild Hunt, Hearts of Stone [PC]. CD Projekt, Poland.

CD-Project Red (2016). The Witcher 3: Wild Hunt, Blood and Wine [PC]. CD Projekt, Poland.