Abstract
This is the fourth paper from the Historical Consultancy for Games project run by GRAP with grant funding from CRPK in Poland. It studies the practices and typical skill sets of historical consultants working on analogue games — most notably, board games. One half of the paper is an overview of state-of-the-art knowledge on historical consulting in nondigital games on the international market, as it can be traced from the (relatively sparse) information in academic papers and in official materials released by game publishers and developers. The second half of our text is a summary of in-depth interviews conducted by us with seven professionals working as historical consultants and/or with historical consultants on the production of history-themed games in Poland.
Funding
This text stems from Task 2 in the research project titled Historical Consultancy for Games: Needs Analysis and Solution-Building for the New Creative Specialisation, carried out by the Games Research Association of Poland. Co-financed by the Ministry of Culture and National Heritage in the funding scheme Development of Creative Sectors from the Centre for the Development of Creative Industries.
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