The Role and Place of Educating a Historical Consultant for the Gaming Industry in Higher Education — A Practical Perspective
Journal cover Homo Ludens, no. 1(17), year 2024
PDF (Język Polski)

Keywords

historical consultant
game development
historical games
digital games
non-computer games
university education

How to Cite

Pigulak, M., Gdaniec, E., & Wasiak, P. (2025). The Role and Place of Educating a Historical Consultant for the Gaming Industry in Higher Education — A Practical Perspective. Homo Ludens, (1(17), 117–139. https://doi.org/10.14746/HL.2024.17.5

Abstract

The article was created as a part of the Games Research Association of Poland’s project „Historical Game Consulting — Recognizing Needs and Creating Solutions for the Development of a New Creative Specialization”. The aim of this study is to discuss the assumptions regarding the role of a historical consultant in the process of creating games with historical themes. Based on surveys conducted among digital and non-digital game creators from Central, Eastern, and Southern Europe, an interdisciplinary team identified and characterized the key competencies and skills required for consultants in the game development sector. The developed guidelines aim to support the creation of university curricula that will prepare historians to serve as consultants in the gaming industry.

https://doi.org/10.14746/HL.2024.17.5
PDF (Język Polski)

Funding

This text stems from Task 2 in the research project titled Historical Consultancy for Games: Needs Analysis and Solution-Building for the New Creative Specialisation, carried out by the Games Research Association of Poland. Co-financed by the Ministry of Culture and National Heritage in the funding scheme Development of Creative Sectors from the Centre for the Development of Creative Industries.

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