Historical Game Consulting: A Modular Syllabus [Historyczny konsulting gier – sylabus modułowy]
Journal cover Homo Ludens, no. 1(17), year 2024
PDF (Język Polski)

Keywords

historical consultant
game development
historical games
digital games
non-computer games
university education

How to Cite

Gdaniec, E., Wasiak, P., Janicki, A., Możejko, B., Świętosławski, W., & Odorowicz, B. (2025). Historical Game Consulting: A Modular Syllabus [Historyczny konsulting gier – sylabus modułowy]. Homo Ludens, (1(17), 141–188. https://doi.org/10.14746/HL.2024.17.6

Abstract

This is the sixth in a series of articles created as part of the project titled “Historical Consultancy for Games” by the Games Research Association of Poland, funded by a grant from CRPK. Building on previous articles, it presents a modular course syllabus for history students, designed to develop competencies useful in game consulting. The modular approach means that, rather than a single unified program, there is a collection of autonomous several-week blocks from which various configurations of topics and tools can be selected. These modules cover working with visual, textual, and numerical materials, gathering information through fieldwork, as well as working with project documentation.

https://doi.org/10.14746/HL.2024.17.6
PDF (Język Polski)

Funding

This text stems from Task 4 in the research project titled Historical Consultancy for Games: Needs Analysis and Solution-Building for the New Creative Specialisation, carried out by the Games Research Association of Poland. Co-financed by the Ministry of Culture and National Heritage in the funding scheme Development of Creative Sectors from the Centre for the Development of Creative Industries.

References

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