Abstract
This is the sixth in a series of articles created as part of the project titled “Historical Consultancy for Games” by the Games Research Association of Poland, funded by a grant from CRPK. Building on previous articles, it presents a modular course syllabus for history students, designed to develop competencies useful in game consulting. The modular approach means that, rather than a single unified program, there is a collection of autonomous several-week blocks from which various configurations of topics and tools can be selected. These modules cover working with visual, textual, and numerical materials, gathering information through fieldwork, as well as working with project documentation.
Funding
This text stems from Task 4 in the research project titled Historical Consultancy for Games: Needs Analysis and Solution-Building for the New Creative Specialisation, carried out by the Games Research Association of Poland. Co-financed by the Ministry of Culture and National Heritage in the funding scheme Development of Creative Sectors from the Centre for the Development of Creative Industries.
References
Çatak, G., Majewski, J., Mochocki, M., Barák, P., Jehličková, L., Välisalo, T., Koskimaa, R., Kolek, L., Gemrot, J., Černý, V., Guman, J. (2022). GAMEHIGHED Companion Book. Bydgoszcz: GAMEHIGHED.
Ferdig, R. E., Baumgartner, E., Gandolfi, E. (red.), (2021). Teaching the Game: A Collection of Syllabi for Game Design, Development, and Implementation (Vol. 1). Pittsburgh: ETC Press.
Fullerton, T. (2024). Game design workshop: A playcentric approach to creating innovative games (fifth edition). New York: CRC Press. DOI: https://doi.org/10.1201/9781003460268
Kot, Y.I., Mochocki, M. (2023). Methods and Tools for Game Writing and Narrative Design in Professional Books from 2019 to 2022. Homo Ludens, 16 (1/2023), 13–48. DOI: https://doi.org/10.14746/HL.2023.16.1
Mochocki, M., Kot, Y.I. (2024a). Historical Consultants in the CEE Video Game Industry. Part 1: Good and Bad Practices. Homo Ludens, 17 (1/2024), 39–68.
Mochocki, M., Kot, Y.I. (2024b). Historical Consultants in the CEE Video Game Industry. Part 2: Competence Building. Homo Ludens, 17 (1/2024), 69–92.
Pigulak, M., Gdaniec, E., Wasiak, P. (2024). Rola i miejsce kształcenia konsultanta historycznego branży gier na studiach wyższych – perspektywa praktyczna. Homo Ludens, 17 (1/2024), 117–140.
Szeja, J. Z., Mochocki, M. (2024). Konsulting historyczny gier analogowych w Polsce i w kontekście. Homo Ludens, 17 (1/2024), 93–116.
License
Copyright (c) 2024 Ewelina Gdaniec, Patryk Wasiak, Arkadiusz Janicki, Beata Możejko, Witold Świętosławski, Bartosz Odorowicz

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Szczegółowe informacje dotyczące prawa autorskiego zawarte są w umowie podpisywanej między wydawcą a autorem.