Abstract
This is the second paper from the Historical Consultancy for Games project run by Games Research Association of Poland with grant funding from Centre for the Development of Creative Industries in Poland. It is based on an online survey among 16 professionals, who worked on video games either as historical consultants, or as developers who collaborated with historical consultants. Due to the regional focus on Central and Eastern Europe, the survey includes respondents who worked for game studios in Poland, Czechia, Slovakia, Ukraine, Belarus, and Serbia. This paper collects and comments on opinions on the strong and weak points of histgameconsulting, as well as on examples of good and bad practices reported from the interviewees’ own experiences or noticed on the market.
Funding
This text stems from Task 1.2 in the research project titled Historical Consultancy for Games: Needs Analysis and Solution-Building for the New Creative Specialisation, carried out by the Games Research Association of Poland. Co-financed by the Ministry of Culture and National Heritage in the funding scheme Development of Creative Sectors from the Centre for the Development of Creative Industries.
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