Metody i narzędzia do pisania gier i projektowania narracji w profesjonalnych książkach od 2019 do 2022 roku
Okładka czasopisma Homo Ludens, nr 1(16), rok 2023
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Słowa kluczowe

gry
pisarstwo
projektowanie fabuł
branża gier
storytelling

Jak cytować

Kot, Y. I., & Mochocki, M. (2024). Metody i narzędzia do pisania gier i projektowania narracji w profesjonalnych książkach od 2019 do 2022 roku. Homo Ludens, (1(16), 13–48. https://doi.org/10.14746/HL.2023.16.1

Abstrakt

Artykuł jest przeglądem metod pracy pisarzy i projektantów narracji w grach wideo na podstawie dziewięciu specjalistycznych podręczników wydanych w języku angielskim w latach 2019–2022. Zestawiamy i omawiamy metody i narzędzia w ośmiu obszarach: postacie, światotwórstwo, struktury fabularne, dialogi, techniki narracyjne, integracja narracji z gameplayem, pisanie i redagowanie oraz produkcja i organizacja pracy. Wskazujemy także oprogramowanie rekomendowane do poszczególnych celów przez autorów podręczników.

https://doi.org/10.14746/HL.2023.16.1
PDF (English)

Finansowanie

This research was supported by the “Solidarity with Belarus” grant from nawa (National Agency for Academic Exchange) in Poland, awarded to Kazimierz Wielki University in Bydgoszcz. BPN/SZN/2021/1/00003/DEC/1.

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