Abstrakt
The article addresses the issue of the gamer-tourist. The author discusses it from the perspective of a specific reception attitude, consisting in transferring behaviours and expectations typical of virtual tourism to gameplay. The article also takes a closer look at the issue of guides targeted at gamers, specific paratexts that can shape the user experience by formatting the vision of gameplay.
Bibliografia
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Assassin’s Creed (Ubisoft, 2007–2020)
Assassin’s Creed: Origins (Ubisoft, 2017)
Infamous Second Son (Sucker Punch Productions, Sony Computer Entertainment, 2014)
Marvel’s Spider-Man (Insomniac Games, Sony Computer Entertainment, 2018)
Shenmue (Sega AM2, Sega, 2000)
Shenmue I & II (D3T, Sega, 2018)
Sleeping Dogs (United Front Games, Square Enix, 2012)
S.T.A.L.K.E.R. (GSC Game World, 2007–2009)
Watch Dogs 2 (Ubisoft Montreal, Ubisoft, 2016)
Licencja
Prawa autorskie (c) 2023 Marcin M. Chojnacki
Utwór dostępny jest na licencji Creative Commons Uznanie autorstwa 4.0 Międzynarodowe.