Gracz-turysta. Przewodniki po grach i kształtowanie doświadczenia użytkownika

Słowa kluczowe

user experience
video games

Jak cytować

Chojnacki, M. M. (2023). Gracz-turysta. Przewodniki po grach i kształtowanie doświadczenia użytkownika. Images. The International Journal of European Film, Performing Arts and Audiovisual Communication, 33(42), 103–114.


The article addresses the issue of the gamer-tourist. The author discusses it from the perspective of a specific reception attitude, consisting in transferring behaviours and expectations typical of virtual tourism to gameplay. The article also takes a closer look at the issue of guides targeted at gamers, specific paratexts that can shape the user experience by formatting the vision of gameplay.


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Assassin’s Creed (Ubisoft, 2007–2020)

Assassin’s Creed: Origins (Ubisoft, 2017)

Infamous Second Son (Sucker Punch Productions, Sony Computer Entertainment, 2014)

Marvel’s Spider-Man (Insomniac Games, Sony Computer Entertainment, 2018)

Shenmue (Sega AM2, Sega, 2000)

Shenmue I & II (D3T, Sega, 2018)

Sleeping Dogs (United Front Games, Square Enix, 2012)

S.T.A.L.K.E.R. (GSC Game World, 2007–2009)

Watch Dogs 2 (Ubisoft Montreal, Ubisoft, 2016)