Abstrakt
This article is an attempt to describe the ways in which the theme of time travel functions in video games. The text presents the two most common types of incorporating time travel into game mechanics. In the first type, an avatar has the ability to manipulate gameworld time. In the second case, time travel is simulated by a transfer of the avatar into a different game area. The article constitutes a step towards more advanced research on time travel in video games.
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Chrono Trigger (Square, 1995)
Day of the Tentacle (LucasArts, 1993)
Empire Earth (Stainless Steel Studios, Mad Doc Software, 2001)
Final Fantasy (Square, 1987)
Forza Horizon 5 (Playground Games, 2021)
LEGO: Dimensions (Traveller’s Tales, 2015)
LEGO Harry Potter: Years 1–4 (Traveller’s Tales, 2010)
Life is Strange (Dontnod Entertainment, 2015)
No Time (Lost in Days Studio, w 2023 r. znajduje się w fazie wczesnego dostępu)
Original War (Altar Games, 2001)
Outer Wilds (Mobius Digital, 2019)
Pong (Atari, 1972)
Prince of Persia: Sands of Time (Ubisoft Montreal, 2003)
Quantum Break (Remedy Entertainment, 2016)
Singularity (Raven Software, 2010)
Sonic The Hedgehog (Sonic Team, 1991)
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Tick Tock Isle (Squiddershins, 2015)
Time-Gate (John Hollis, 1983)
The Elder Scrolls V: Skyrim (Bethesda Game Studios, 2011)
The Great Perhaps (Caligari Games, 2019)
The Legend of Zelda: Majora’s Mask (Nintendo EAD, 1999)
The Legend of Zelda: Ocarina of Time (Nintendo EAD, 1998)
TimeShift (Saber Interactive, 2007)
Yestermorow (Bitmap Galaxy, 2020)
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The Flintstones (1960–1966), ABC
The Simpsons (1989–), FOX
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Licencja
Prawa autorskie (c) 2023 Krzysztof Czyżak
Utwór dostępny jest na licencji Creative Commons Uznanie autorstwa 4.0 Międzynarodowe.