The theme of time travel in digital games – basic types of mechanics
PDF (Język Polski)

Keywords

time travel
time travel stories
video game mechanics
video game narratives
video games
time in video games

How to Cite

Czyżak, K. (2023). The theme of time travel in digital games – basic types of mechanics. Images. The International Journal of European Film, Performing Arts and Audiovisual Communication, 33(42), 139–149. https://doi.org/10.14746/i.2023.33.42.9

Abstract

This article is an attempt to describe the ways in which the theme of time travel functions in video games. The text presents the two most common types of incorporating time travel into game mechanics. In the first type, an avatar has the ability to manipulate gameworld time. In the second case, time travel is simulated by a transfer of the avatar into a different game area. The article constitutes a step towards more advanced research on time travel in video games.

https://doi.org/10.14746/i.2023.33.42.9
PDF (Język Polski)

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Outer Wilds (Mobius Digital, 2019)

Pong (Atari, 1972)

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Quantum Break (Remedy Entertainment, 2016)

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Sonic The Hedgehog (Sonic Team, 1991)

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