Sport elektroniczny i jego medialne interfejsy
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Słowa kluczowe

e-sports
interface
Twitch
streaming
StarCraft

Jak cytować

Felczak, M. (2023). Sport elektroniczny i jego medialne interfejsy. Images. The International Journal of European Film, Performing Arts and Audiovisual Communication, 33(42), 217–228. https://doi.org/10.14746/i.2023.33.42.14

Abstrakt

This paper provides an overview of changes on the electronic sports information circuit in the period from 2012 to 2022. The research here focuses on visual components of e-sports events, especially games’ GUIs and interactive elements of the digital platform interfaces that provide technological scaffolding for e-sports broadcasts (such as Twitch). The analysis is conducted from the software studies perspective, with the StarCraft franchise as a chief example of the phenomena assessed in the paper. The findings presented in this study stem from the juxtaposition of divergent modes of interaction between the viewers, players and e-sports media professionals, which are subsequently confronted with the computational rules of e-sports games’ mechanics.

https://doi.org/10.14746/i.2023.33.42.14
PDF

Finansowanie

Narodowe Centrum Nauki

2019/32/C/HS2/00614

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