Dźwięki reaktywne, dźwięki antycypujące. Z zagadnień funkcjonowania ścieżki dźwiękowej w grach wideo
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Słowa kluczowe

ludomusicology
interactive music
reactive sounds
adaptive sounds
anticipating sounds

Jak cytować

Pigulak, J. (2021). Dźwięki reaktywne, dźwięki antycypujące. Z zagadnień funkcjonowania ścieżki dźwiękowej w grach wideo. Images. The International Journal of European Film, Performing Arts and Audiovisual Communication, 28(37), 317–327. https://doi.org/10.14746/i.2020.37.18

Abstrakt

The paper aims to outline features of video games’ sounds. In order to do that, the author presents the main thesis of ludomusicology and a theory of film music. The first part of the paper deals with a brief introduction concerning the characteristic of two important aspects of video games’ sounds: reactive and anticipating sounds. In the second part of the paper, the author explores the issue of facultative dialogues and adaptive sounds, as well as diegetic and non-diegetic sources of sound. The author examines the hypothesis that using sounds in video games determines gameplay and impacts players immersion.

https://doi.org/10.14746/i.2020.37.18
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