Prototype worlds of video games

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Jakub Alejski

Abstrakt

In this paper the author analyzes the phenomenon of prototype worlds – synthetic environments of simulators, video games and other types of software – used to conduct experiments at the level of user sensorium, environmental physics and social design. The author presents the evolution of the concept, beginning with Buckminister Fuller’s World Game project, moving through media experiments in the field of game design, and finally presenting contemporary applications (such as a drone pilot training project for the U.S. Air Force) and their implications.

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Article Details

Jak cytować
Alejski , J. (2021). Prototype worlds of video games. Images. The International Journal of European Film, Performing Arts and Audiovisual Communication, 29(38), 33-42. https://doi.org/10.14746/i.2021.38.02
Dział
The Structure of Video Games
Biogram autora

Jakub Alejski , Faculty of Anthropology and Cultural Studies, Adam Mickiewicz University in Poznań, Poland

Jakub Alejski – dr, adiunkt Wydziału Antropologii i Kulturoznawstwa Uniwersytetu im. Adama Mickiewicza w Poznaniu, członek Human/Art/Technology Research Center. Groznawca i game designer. Jego działania naukowe poświęcone są badaniom środowiskowym, w szczególności analizie koncepcji ekologii syntetycznych. Interesuje się również perspektywą afektywną w grach wideo oraz relacjami zachodzącymi między nauką, kulturą i sztuką. ORCID 0000-0001-5828-1536.

Bibliografia

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