The material world of digital fictions

Main Article Content

Justyna Janik

Abstrakt

This paper explores the interdependency between digital matter and the representational or mimetic layer of the digital game object. The main aim is to foreground the mechanisms by which the representationalelements of the game world emerge from the materiality of the process of play. These mechanisms are examined from the perspective of the ontology of the game object. The issue of digital materiality will be linked with the aesthetical explorations of Tadeusz Kantor, who emphasised the relation between the materiality of the theatre and its fictional elements. As the main example of this analysis, I will focus on Undertale (Toby Fox, 2015) as an example of a game that plays with the boundaries between the fictional world being presented and the elements of digital materiality that are usually hidden from the player’s sight.

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Article Details

Jak cytować
Janik , J. (2021). The material world of digital fictions. Images. The International Journal of European Film, Performing Arts and Audiovisual Communication, 29(38), 57-72. https://doi.org/10.14746/i.2021.38.04
Dział
The Structure of Video Games
Biogram autora

Justyna Janik , Wydział Zarządzania i Komunikacji Społecznej Uniwersytetu Jagiellońskiego w Krakowie

Justyna Janik – dr, realizuje swoje badania na Wydziale Zarządzania i Komunikacji Społecznej Uniwersytetu Jagiellońskiego w Krakowie. Interesuje ją przede wszystkim performatywna natura relacji gracza z grą wideo, którą bada z perspektywy filozofii posthumanizmu, oraz ontologia cyfrowego obiektu gry wideo. Jestczłonkinią Ośrodka Badań Groznawczych UJ. ORCID 0000-0002-7395-4492.

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