Material windows and working stations. The discourse networks behind skeuomorphic interface in Pathfinder: Kingmaker

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Michał Dawid Żmuda

Abstrakt

The article probes the intermedial structure of the skeuomorphic interface in Pathfinder: Kingmaker. The author indicates that intermedia research in game studies is often diachronically limited, focusing on material and semiotic interactions between “old” and “new” media. He proposes to open the field onto historically aware discoursive analysis and bases his method on Friedrich Kittler’s notion of “discourse networks”. This allows him to inspect the game in relation to technologically-founded networks that embody or bring into life specific modes of though and experience. During his analysis, he discovers that the interface design is involved with navigation devices in Late Medieval and Early Renaissance periods, Alberti’s windows as objects through with narrative spaces become visible, isometric modes of objective thinking, industrial and cybernetic notions of control, and the Xerox invention of the computer as a working environment.

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Article Details

Jak cytować
Żmuda, M. D. (2021). Material windows and working stations. The discourse networks behind skeuomorphic interface in Pathfinder: Kingmaker. Images. The International Journal of European Film, Performing Arts and Audiovisual Communication, 29(38), 73-94. https://doi.org/10.14746/i.2021.38.05
Dział
The Structure of Video Games
Biogram autora

Michał Dawid Żmuda, Uniwersytet Rzeszowski, Polska

Michał Dawid Żmuda – dr, adiunkt Uniwersytetu Rzeszowskiego. Absolwent programów Fulbrighta i NCN. Pracował jako asystent badawczy na Comparative Media/Writing Department w MIT oraz w Center for Computer Games Research na IT University of Copenhagen. Obecnie bada graficzne interfejsy użytkownikaoraz interaktywne narracje jako produkty i elementy konkretnych sieci dyskursywnych. ORCID: 0000-0001-9647-6510.

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