Abstrakt
Andrzej Pitrus discusses complex relationships between the two worlds – art and computer/ games. Numerous artists are looking for inspirations in the world of an interactive entertainment, yet some of them are creating new paths of its development. Some of the artists focus on new and unique interfaces. Others refer to the mechanics of games to create their own interactive works. Bill Viola’s The Night Journey is an excellent example of such project. The author also reviews critical games, which are based on the mechanisms easily found in commercial games. Yet, their goal is to deconstruct them, rather than followig well known tracks. Pitrus examines this strategy in the works of a famous studio “Tale of Tales”.
Bibliografia
Broadhurst S., Machon J., Performance and Technology: Practices of virtual embodiment and interactivity, Houndmills – New York 2011
Fujihata M., Anarchive n°6 – Masaki Fujihata, Paris 2016
Jagoda P., Experimental Games: Critique, play, and design in the age of gamification, Chicago – London 2020
Lehdonvirta V., Castronova E., Virtual Economies: Design and analysis, Cambridge 2014
Ma M., Oikonomou A., et al, Serious Games and Edutainment Applications, London – Dordrecht – New York 2011
Ożóg M., Surveilling the surveillance society: The case of Rafael Lozano-Hemmer’s installations, [in:] Conspiracy Dwellings: Surveillance in Contemporary Art, eds. O. Remes, P. Skelton, Cambridge 2010, pp. 95–111
Phillips W., A Composers Guide to Game Music, Cambridge 2017
Pitrus A., Zanurzony. O sztuce Billa Violi, Kraków 2016
Licencja
Prawa autorskie (c) 2021 Andrzej Pitrus
Utwór dostępny jest na licencji Creative Commons Uznanie autorstwa 4.0 Międzynarodowe.