Heroine’s journey to love: Spatial rhetoric in romantic subplots in BioWare’s fantasy RPGs

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Magdalena Bednorz


This article explores the potential of digital games to encode references encompassing specific cultural ideas of romantic love within their spatial structures, thus helping guide the player’s interpretation of romance as they interact with and move through those spaces. It undertakes an analysis of romantic subplots in BioWare’s fantasy role-playing games, specifically those which reappropriate the courtly love trope, and discusses elements of that remediation which rely heavily on spatial metaphors and structures, including the shared experience of heroic journey, the role of questing for the development of romance, and spatial positioning of lovers on the game map. Through its analysis, the article explores how digital games can employ spatial rhetoric while approaching topics of love, and how they are equipped to represent the materiality and spatiality of love and love narratives.


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Bednorz , M. (2021). Heroine’s journey to love: Spatial rhetoric in romantic subplots in BioWare’s fantasy RPGs. Images. The International Journal of European Film, Performing Arts and Audiovisual Communication, 29(38), 191-204. https://doi.org/10.14746/i.2021.38.12
The Structure of Video Games
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Magdalena Bednorz , Wydział Humanistyczny Uniwersytetu Śląskiego

Magdalena Bednorz – filolożka i socjolożka, w swojej pracy badawczej zajmuje się grami cyfrowymi. Asystentka na Wydziale Humanistycznym Uniwersytetu Śląskiego, gdzie prowadzi zajęcia obejmujące tematycznie zarówno groznawstwo, game design, nowe media, jak i naukę języka angielskiego; jej zainteresowania naukowe obejmują badania nad grami, szczególnie wątkami romansowymi, oraz teoriei badania publiczności. ORCID 0000-0003-1354-750X.


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