Abstrakt
This article is concerned with the fate of trash and plants which grow on it. As an example of this, the video game Cloud Gardens was chosen, along with installation arts by Elżbieta Rajewska and Diana Lelonek. The paper analyzes the process of creating landscapes known from popular works of post-apocalyptic fiction; what in other titles is only a background to events and human tragedy is of greatest importance here. Later parts of the article discuss human responsibility for the unexpected development of other species, as well as plants’ indifference to the human apocalypse. This text is part of the non-anthropocentric humanism trend and refers to the concept of “plant art” as proposed by Anna Wandzel.
Bibliografia
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<https://store.steampowered.com/app/1372320/Cloud_Gardens/>
<https://www.heypoorplayer.com/2021/09/05/cloud-gardens-review-pc/>
Fallout (Interplay Entertainment, 1997)
Fallout 2 (Black Isle Studios, 1998)
Fallout 3 (Bethesda Game Studios, 2008)
Fallout 4 (Bethesda Game Studios, 2015)
Frostpunk (11 bit studios, 2018)
Mutant Year Zero: Road to Eden (The Bearded Ladies, 2018)
S.T.A.L.K.E.R.: Cień Czarnobyla (GSC Game World, 2007)
S.T.A.L.K.E.R.: Czyste Niebo ( GSC Game World, 2008)
S.T.A.L.K.E.R.: Zew Prypeci (GSC Game World, 2009)
The Last of Us (Naughty Dog, 2013)
The Last of Us Part II (Naughty Dog, 2020)
Licencja
Prawa autorskie (c) 2023 Karol Zaborowski
Utwór dostępny jest na licencji Creative Commons Uznanie autorstwa 4.0 Międzynarodowe.