No. 1(16) (2023)
Homo Ludens
Homo Ludens
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No. 1(16) (2023)
Published 2024 September 30
Full Issue
PDF (Język Polski)
ARTICLES
Yaraslau I. Kot, Michał Mochocki
13-48
Methods and tools for game writing and narrative design in professional books from 2019 to 2022
https://doi.org/10.14746/HL.2023.16.1
PDF
Maria Lipińska , Jakub Chudzik , Ryszard Niziński
51-66
Teaching history through games – preliminary findings
https://doi.org/10.14746/HL.2023.16.2
PDF (Język Polski)
Michał Figoń
67-92
Ludonarrative dissonance and metanarrative dissonance – case studies of selected examples
https://doi.org/10.14746/HL.2023.16.3
PDF (Język Polski)
Aleksandra Golik-Prus
93-126
The activating role of the game Inquisitor in Latin classes in groups with a profile Design of Interactive entertainment and localization of games and software spring-write
https://doi.org/10.14746/HL.2023.16.4
PDF (Język Polski)
Arkadiusz Jabłoński
107-126
Realism or nominalism? The illusion of agon in sex marking
https://doi.org/10.14746/HL.2023.16.5
PDF (Język Polski)
Aleksandra Mochocka, Piotr
127-141
Ludonarrative coherence and ludomusical harmony: the case of Night in the Woods
https://doi.org/10.14746/HL.2023.16.6
PDF
Mateusz Piekarski
143-162
Does Minecraft support endangered languages?
https://doi.org/10.14746/HL.2023.16.7
PDF (Język Polski)
Dagmara Solska
163-180
Multitextuality in RPGs: a ludonarrative synergy model for video game text analysis
https://doi.org/10.14746/HL.2023.16.8
PDF
Jacek Szymala
181-197
Performatyka i gry komputerowe w służbie edukacji. Wprowadzenie do zagadnienia
https://doi.org/10.14746/HL.2023.16.9
PDF (Język Polski)
Zielińska-Nowak Zielińska-Nowak
199-218
Gamifikacja* kursu na uczelni wyższej – studium przypadku
https://doi.org/10.14746/HL.2023.16.10
PDF (Język Polski)
Kamila Zielińska-Nowak
219-249
Board game instruction’s genre
https://doi.org/10.14746/HL.2023.16.11
PDF (Język Polski)
Joanna Ziemkowska
251-262
Geocaching, or looking for treasures
https://doi.org/10.14746/HL.2023.16.12
PDF (Język Polski)
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