No. 1(15) (2022)

ARTICLES

Arkadiusz Jabłoński
33-47
Translation, decoding, game – a case study
https://doi.org/10.14746/HL.2022.15.2
PDF (Język Polski)
Filip Jankowski
49-64
Tracing Wajda. Polish digital games about World War II between center and periphery
https://doi.org/10.14746/HL.2022.15.3
PDF (Język Polski)
Dawid Kajszczarek
65-79
Linguistic landscape in film works and video games
https://doi.org/10.14746/HL.2022.15.4
PDF
Paulina Kaźmierczak
81-96
Dialogue in the past and nowadays – group work during stationary and distance lessons
https://doi.org/10.14746/HL.2022.15.5
PDF (Język Polski)
Agnieszka Kruszyńska
97-114
Creating interactive board games in language education – a review of tools
https://doi.org/10.14746/HL.2022.15.6
PDF (Język Polski)
Lukáš Kolek, Michał Mochocki, Jakub Gemrot
115-140
Review of Educational Benefits of Game Jams: Participant and Industry Perspective
https://doi.org/10.14746/HL.2022.15.7
PDF
Jakub Majewski
141-154
The voice of authority? Lore management strategies in Kingdom Come: Deliverance
https://doi.org/10.14746/HL.2022.15.8
PDF
Paweł Pietruszewski
155-175
Sonic and musical realism in historical games
https://doi.org/10.14746/HL.2022.15.9
PDF (Język Polski)
Paweł Strojny, Natalia Lipp, Agnieszka Strojny
177-202
Polish Adaptation of the Igroup Presence Questionnaire
https://doi.org/10.14746/HL.2022.15.10
PDF
Jacek Szymala
203-222
E-chess and performatics
https://doi.org/10.14746/HL.2022.15.11
PDF (Język Polski)
Maciej Śledź
223-240
The phenomenon of popcorn gaming. Why do we watch games more and more?
https://doi.org/10.14746/HL.2022.15.12
PDF (Język Polski)