No. 1 (11) (2018)
Homo Ludens
Homo Ludens
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No. 1 (11) (2018)
Published 2019 February 12
Full Issue
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BEST ARTICLE AND BEST REVIEWER OF THE YEAR
Tuomas Harviainen
14-24
Time and Temporality in Live-Action Role-Playing
https://doi.org/10.14746/hl.2018.11.1
PDF (Język Polski)
PDF
ARTICLES
Jacek Francikowski
30-40
Board games for natural science education
https://doi.org/10.14746/hl.2018.11.2
PDF (Język Polski)
Damian Gałuszka, Agnieszka Taper
44-66
Video games research from the perspective of media education: Analysis and recommendations
https://doi.org/10.14746/hl.2018.11.3
PDF (Język Polski)
Arkadiusz Jabłoński
69-80
Orientalism-based accounts on Japan and anti-information game – case study
https://doi.org/10.14746/hl.2018.11.4
PDF (Język Polski)
Jan Franciszek Jacko
83-100
The value experience of the emotional immersion in games
https://doi.org/10.14746/hl.2018.11.5
PDF
Filip Jankowski
103-115
The aim of this article is to demonstrate the relationship between Another World and Emmanuel Lévinas’s philosophy of dialogue. The researcher, taking into account the French philosopher’s reflections on separation, atheism and Face, proposes to read the work of Éric Chahi as a self-reflective form of authorial expression. Another World is not only a thorough look at the relationship between players and the Other, but also a reflection on programming as a simultaneous catalyst for isolation and
https://doi.org/10.14746/hl.2018.11.6
PDF (Język Polski)
Krzysztof Jański
117-133
Creation of the fictional world in The Witcher 3: Wild Hunt
https://doi.org/10.14746/hl.2018.11.7
PDF
Dominik Kudła
135-153
How not to translate games into Russian. An analysis of the localisation of the game “Książę i Tchórz” from Polish into Russian
https://doi.org/10.14746/hl.2018.11.8
PDF (Język Polski)
Paweł Łupkowski, Violetta Krajewska
155-171
Immersion level and bot player identification in a multiplayer online game: The World of Warships case study
https://doi.org/10.14746/hl.2018.11.9
PDF
Michał Leszek Mycka, Adam Czajka
173-187
Similar but not the same: Application of EEG frontal alpha asymmetry to game research
https://doi.org/10.14746/hl.2018.11.10
PDF
Katarzyna Skok, Wojciech Harasimczuk
191-209
Gamification of education – exploration of student attitudes
https://doi.org/10.14746/hl.2018.11.11
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Jerzy Zygmunt Szeja, Augustyn Surdyk
212-227
Reflections of practitioners: Students participating in school LARPs in 1999–2017 and their transformations in socio-cultural context
https://doi.org/10.14746/hl.2018.11.12
PDF
ANNOUNCEMENTS
. .
229-234
I komunikat o XIV międzynarodowej konferencji naukowej Polskiego Towarzystwa Badania Gier z cyklu „Kulturotwórcza funkcja gier”
PDF (Język Polski)
. .
235-243
Wymogi publikacji w czasopiśmie „Homo Ludens”
PDF (Język Polski)
. .
245-246
Informacje o Instytucie Lingwistyki Stosowanej UAM i Pracowni Badań Ludologicznych
PDF (Język Polski)
INFORMATION ABOUT GAMES RESEARCH ASSOCIATION OF POLAND
. .
247-252
Information about Games Research Association of Poland
PDF (Język Polski)
. .
253-256
Warunki wstąpienia do Polskiego Towarzystwa Badania Gier
PDF (Język Polski)
. .
257-259
Informacje o Kołach Polskiego Towarzystwa Badania Gier
PDF (Język Polski)
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