No. 1 (13) (2020)

ARTICLES

Łukasz Czajka
35-53
The Great War as a theme of video games. Challenges for edutainment in “Valiant Hearts” and “Battlefield 1”
https://doi.org/10.14746/HL.2020.13.2
PDF (Język Polski)
Arkadiusz Jabłoński
55-71
Is orientalism bad? Between the communication game and the non-game
https://doi.org/10.14746/HL.2020.13.3
PDF
Paulina Kaźmierczak
73-87
Games in glottodidactics of the Polish language. Theoretical perspective and practical conclusions
https://doi.org/10.14746/HL.2020.13.4
PDF (Język Polski)
Karol Kowalczuk
89-102
Educational features of gaming
https://doi.org/10.14746/HL.2020.13.5
PDF (Język Polski)
Marcin Łączyński
103-114
Recipe for game lending libraries. Participatory budget as a way of financing the creation of game lending libraries in Poland
https://doi.org/10.14746/HL.2020.13.6
PDF (Język Polski)
Kamil Maciaszek
117-131
Play in Poland. Promoting play in Gedania 1922 Preschool and CreoGedania alternative school
https://doi.org/10.14746/HL.2020.13.7
PDF
Jacek Mianowski
133-147
Leadership, circuition, and shift in tabletop wargaming community
https://doi.org/10.14746/HL.2020.13.8
PDF
Monika Michalak
149-162
Codified gestures and scenic learning – two techniques based on gestures and body movement for enhancing English language learning in the primary classroom
https://doi.org/10.14746/HL.2020.13.9
PDF (Język Polski)
Michał Mijal, Martyna Cieśla, Monika Gromadzka
163-178
Escape room as an adult education tool
https://doi.org/10.14746/HL.2020.13.10
PDF
Michał Mochocki
179-202
Rhetorics and mechanics of player safety in the Nordic-American larp discourse
https://doi.org/10.14746/HL.2020.13.11
PDF (Język Polski)
Iwona Pałucka-Czerniak
203-222
Language stylisation in the instructions for Polish board games
https://doi.org/10.14746/HL.2020.13.12
PDF (Język Polski)
Katarzyna Skok
223-240
Niepewność w grach – potencjalne korzyści i straty
https://doi.org/10.14746/HL.2020.13.13
PDF (Język Polski)