Vol. 33 No. 42 (2023): The Special Issue: Rules of games
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
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Vol. 33 No. 42 (2023)
Published 2023 July 3
The Special Issue: Rules of games
Full Issue
PDF (Język Polski)
Rules of games
Marek Kaźmierczak, Joanna Pigulak
5-6
Avant-garde. Introduction to the volume
PDF (Język Polski)
Perspektywy teoretyczne
Agnieszka Kula, Krzysztof Skibski
9-24
Play it again – redundancy, literature and language games
https://doi.org/10.14746/i.2023.33.42.1
PDF
Miłosz Babecki
25-47
Deep distraction as a semiotic principle in socially engaged browser games with political themes
https://doi.org/10.14746/i.2023.33.42.2
PDF (Język Polski)
Augustyn Surdyk
49-69
Ludology – academic games research. Past, present, future
https://doi.org/10.14746/i.2023.33.42.3
PDF (Język Polski)
Mikołaj Ołownia
71-84
Literature in video games. Initial discernment
https://doi.org/10.14746/i.2023.33.42.4
PDF (Język Polski)
Gameplay i jego zasady
Rafał Kochanowicz
87-102
Gameplay transgressions in digital games
https://doi.org/10.14746/i.2023.33.42.5
PDF (Język Polski)
Marcin M. Chojnacki
103-114
Gamer-tourist. Video game guides and shaping of user experience
https://doi.org/10.14746/i.2023.33.42.6
PDF (Język Polski)
Miłosz Markocki
115-124
Total conversion mods: expanding beyond the original game
https://doi.org/10.14746/i.2023.33.42.7
PDF
Dominika Staszenko-Chojnacka
125-138
Postclassic horror. Transformations of survival horror genre fusion
https://doi.org/10.14746/i.2023.33.42.8
PDF (Język Polski)
Krzysztof Czyżak
139-149
The theme of time travel in digital games – basic types of mechanics
https://doi.org/10.14746/i.2023.33.42.9
PDF (Język Polski)
Praktyki kultur cyfrowych
Marcin Pigulak
153-161
The Polish demoscene – between the past and the future. Conversation with Łukasz Szałankiewicz
https://doi.org/10.14746/i.2023.33.42.10
PDF
Szymon Makuch
163-173
The role of legal regulations in shaping the content of games and mechanisms of their promotion on the example of selected issues of consumer protection
https://doi.org/10.14746/i.2023.33.42.11
PDF (Język Polski)
Mirosław Wobalis
175-188
Mechanisms of managing emotions in video games
https://doi.org/10.14746/i.2023.33.42.12
PDF (Język Polski)
Joanna Pigulak
189-216
Grophilia. A discussion of the phenomenon using the example of selected Netflix series
https://doi.org/10.14746/i.2023.33.42.13
PDF (Język Polski)
Mateusz Felczak
217-228
Electronic sport and its media interfaces
https://doi.org/10.14746/i.2023.33.42.14
PDF (Język Polski)
Case studies
Krzysztof M. Maj
231-250
Open World and Disperesed Narrative in FromSoftware’s Elden Ring
https://doi.org/10.14746/i.2023.33.42.15
PDF (Język Polski)
Karol Zaborowski
251-266
„Our paths will become roads”: Ecological reflections on Hideo Kojima’s Death Stranding
https://doi.org/10.14746/i.2023.33.42.16
PDF (Język Polski)
Katarzyna Marak, Nelly Strehlau
267-279
Choices, affects and trans representation: An analysis of mechanics and gameplay in Tell Me Why
https://doi.org/10.14746/i.2023.33.42.17
PDF
Ewelina Repeć
281-306
Queering AAA games on the example of the Assassin’s Creed series – opportunities and threats
https://doi.org/10.14746/i.2023.33.42.18
PDF (Język Polski)
Magdalena Bednorz
307-325
Emotional effort as the basic principle of (courtly) love. Romance with Anomen in Baldur’s Gate II
https://doi.org/10.14746/i.2023.33.42.19
PDF (Język Polski)
Mikołaj Bajew
327-347
Sound quality as a coherence-creating factor in a video game series (the example of the Assassin’s Creed series)
https://doi.org/10.14746/i.2023.33.42.20
PDF (Język Polski)
Notes about authors
Redakcja Images
363-371
Notes about authors
PDF (Język Polski)
PDF
Author Gallery
Michał Mróz
349-362
The Elder Scrolls V: Skyrim
PDF (Język Polski)
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