Vol. 29 No. 38 (2021): The Special Issue: The Structure of Video Games
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
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Vol. 29 No. 38 (2021)
Published 2021 June 15
The Special Issue: The Structure of Video Games
The Structure of Video Games
Michał Mochocki, Raine Koskimaa
5-31
Story beats in videogames as value-driven choice-based unit operations
https://doi.org/10.14746/i.2021.38.01
PDF
Jakub Alejski
33-42
Prototype worlds of video games
https://doi.org/10.14746/i.2021.38.02
PDF
Krzysztof M. Maj
43-55
On the structure of gameworld in narrative video games
https://doi.org/10.14746/i.2021.38.03
PDF (Język Polski)
Justyna Janik
57-72
The material world of digital fictions
https://doi.org/10.14746/i.2021.38.04
PDF
Michał Dawid Żmuda
73-94
Material windows and working stations. The discourse networks behind skeuomorphic interface in Pathfinder: Kingmaker
https://doi.org/10.14746/i.2021.38.05
PDF
Rafał Kochanowicz
95-111
Temporal aspects of digital games
https://doi.org/10.14746/i.2021.38.06
PDF (Język Polski)
Andrzej Pitrus
113-122
Artists play games
https://doi.org/10.14746/i.2021.38.07
PDF
Anna Nacher, Filip Jankowski
123-141
Re-writing histories of colonization in video games: the case of Elizabeth LaPensée
https://doi.org/10.14746/i.2021.38.08
PDF
Marcin Pigulak
144-160
Games of Memory. Valiant Hearts: The Great War and My Memory of Us in the perspective of historical culture
https://doi.org/10.14746/i.2021.38.09
PDF (Język Polski)
Miłosz Babecki
161-174
Polish political browser games as generative metaphors: analysis of structures and functions
https://doi.org/10.14746/i.2021.38.10
PDF
Katarzyna Marak
175-190
Independent horror games between 2010 and 2020: Selected characteristic features and discernible trends
https://doi.org/10.14746/i.2021.38.11
PDF
Magdalena Bednorz
191-204
Heroine’s journey to love: Spatial rhetoric in romantic subplots in BioWare’s fantasy RPGs
https://doi.org/10.14746/i.2021.38.12
PDF
Krzysztof Czyżak
205-2019
Hydra Ponds’ Colonization – Narratives in the Heroes of Might and Magic Series
https://doi.org/10.14746/i.2021.38.13
PDF (Język Polski)
Essay
Mark J.P Wolf
223-230
The experience and exploration of worlds in single-player video games
https://doi.org/10.14746/i.2021.38.14
PDF
Author Gallery
Joanna Hoffman, Miłosz Margański Margański, Piotr Słomczewski
231-246
Interactive projects of EPILAB Team
PDF
Varia
Piotr P. Drozdowicz
249-254
Image spaces. Digital visual media in the context of baroque mural painting in architecture
https://doi.org/10.14746/i.2021.38.15
PDF
Jadwiga Hučková
255-264
Life like a scenario. Reflections on the margins of the book (Un)Forgotten documentary filmmakers
https://doi.org/10.14746/i.2021.38.16
PDF
Marek Hendrykowski
265-273
Why there is no film reels from Wielkopolska Uprising of 1918–1919?
https://doi.org/10.14746/i.2021.38.17
PDF (Język Polski)
Klaudia Srul
274-282
Superheroines in movies before Marvel Cinematic Universe. A history of female superhero costume adaptations
https://doi.org/10.14746/i.2021.38.18
PDF (Język Polski)
Sidey Myoo
283-287
Kepler’s Gardens – Ars Electronica 2020
https://doi.org/10.14746/i.2021.38.19
PDF (Język Polski)
Notes about authors
Redakcja Images
289-292
Noty o autorach
PDF (Język Polski)
Redakcja Images
293-297
Notes about authors
PDF
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